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KHALICANVAS STUDIOS'S PROFILE

A hobbyist game developer from Bangladesh. These days I am less active here :3 please follow my work anywhere else it is convenient for you :3

YouTube: https://cutt.ly/ZmROcSm
Instagram: https://cutt.ly/HmYvwDX
Facebook: https://www.facebook.com/KhaliCanvasStudios
Itch.IO: https://khalicanvasstudios.itch.io/
Skill Hunter
Customize and REcustomize stats and skills

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How is Mass Effect 2 so freaking smooth below 25 fps?

Just trying to understand frame rates. I use fraps and no game is enjoyable under 25 fps, no game but Mass Effect 2. Its smooth and its a shooter, and it does not seem effect my skills either. Black flag under 25 fps game me motion sickness, Alan wake was barely playable, but Mass Effect 2 is still really smooth.

What could have been there solution to issues with low frame rates?

Next step to become a great game developer?

author=Kylaila
At the end of the day, the goal is to make a great product - on whatever engine that may be. If you can't do that, the ability to use 20 engines comes to naught.
That many engines is ridiculous. But I would like to be good at using engines that are different from each other and hence helps me be more versatile. May be 3 different 2d engines, RPG Maker, Game Maker and another one that is good at something these two are not good at. And I think Unity will cut it as the only 3d engine for now, haven't used it but heard a lot of praise.

That sound smart?

Next step to become a great game developer?

author=SnowOwl
Alot of people seem to think you need to know 10 different engines and 3+ programming languages. Those are the people that never get anything done.
Don't you tho when you want to be a professional game developer, especially working on triple AAA titles. You will never know what you may have to work with, and knowing different engines will help in making your own engines for your own game someday as there will be a lot of small decisions that need to be made. And even as a hobbyist it should make one more versatile, as each user friendly engine is really specific in the type of game they were made for. I can for example can dream up an RPG tomorrow, but wont have the guts to dream up a fighter because PRG Maker in its default state is not built for that.

Atleast thats what I think. Its not about making games for the sake of it tho, I want to make a career out of it when the time comes, if that changes anything.

Next step to become a great game developer?

author=SnowOwl
I suggest you develop your skill in actually finishing a game. You are only as good as your games, and currently you're not too impressive since you got no games.
Acutally I have got 3 in the bag. First one was horrible, the file got corrupt and now its lost for ever(yea!). Third one wasn't really fun. And some like the second one more then I do.

Next step to become a great game developer?

Hello RMN.
Its been a while, although I am not active on the site I am always working really hard on games.

I pretty much have 4 months of idle time. So I wanted your personal opinions on what skills should I practice next. Edit: Aiming to be a professional developer someday.

Thus far;
RPG Maker: Know all the basics. Experimented with a LOT of the eventing. Even made a few games.

Programming: Currently learning C programming from a book. No prior knowledge of programming. More then half of it is done. On chapter 'A Close Look at Functions'.

Game Maker: Did a few of the tutuorials on the official site.

Spriting: (Original)
. Learned from 'Uncle Despain's spriting tutorial'. Still can't do human or over worlds.

Education: My Computer Science classes starts on Jan'15. Had physics, general maths, furhter maths and ICT during higher studies.

Game Development: Haven't worked on a full game in a long while. But I sometimes design games on pen and paper, on rare occasion I prototype ideas. I just don't think I am skilled enough yet to make something truly GREAT, and so I don't work on full games. I have no idea when I will be satisfied with my skills, maybe once I know enough programming to make RPG Maker my b*tch, she gonna do everything I say ;). I like working alone right now as I have found that it forces me to learn a lot more in a lot less time.

Game Player: Played lots awesome games eg Bioshock, Bastion, Mark of the Ninja . Tryied a whole lot more, just enough to learn the mechanics and stuff. I have gotten into the habit of watching reviews before playing, and watching interview of the creators after playing if I really loved it.

So, what should I consider next? I could for example learn to make some music with software, more spriting, Game Maker, another language or just make a bloody game already.

Any and all opinions are welcome and thank you for reading this huge wall of text.

Edit: Read a book on game design too. Level Up Guide.
Edit: My post may be misleading, I have completed 3 games.

Calling all aspiring professional developers

author=Ocean
I guess I'm too old for this field and I really would rather not just make other peoples games for them. If I want to be involved in games, I want to do it on my own ideas and terms, not out there making someones flappy bird RPG or whatnot. I've been at this thing for 14 years now so I need a bit of a better plan for getting my game commercial and out there. I'll think on it!


I would not know, but I do not think that your too old. And 14 years of experience is seriously over qualified to break into the game industry, so a lot of studios will gladly have you, I think. And sure, indie games do have particular type of pixels, BUT, the type may change each title (eg. mark of the ninja, shank) to suit the mood, something you should be doing regardless of if you work or do not work with others.

And I always though that to make great game you need more then one person, albeit not a huge studio, though some have succeeded on their own. Because your experiences, skill sets and perspective are limited, bouncing off ideas continuously with a small group of people working first hand with a single title, each unit will be able to help the other realize what they want for the game. The designer may have a rough idea of how everything should look, the concept artist will have to go through various concepts until the look is met, the concept will be made by the artists creativity to capture the designers thoughts, later on the pixel artist will make decisions to make the game according to the concept art but also work at a pixel level and thus again insert some of herself into it. And tada, everyone had something to do with the art a and look of the game.

Calling all aspiring professional developers

Someone who makes a living out of it.

Calling all aspiring professional developers

If you are planning to be a professional game developer in the near or far future this question is for you. Especially if you read in school or university level.

What have you done for the dream?
What are you doing for the dream?
What you plan to do for the dream?

Games to make you feel at peace

I did not know games like these existed. Makes me feel really peaceful but at the same time are great games.

http://www.ferryhalim.com/orisinal/

Praise to the creator

Hiatus

Learn form your mistake. Don't crumble under them. :)